EASTBOUND gameplay.

Press kit

Everything you need,none of the chasing.

Two blurb lengths, one fact table, stills and clips per game.

Grab the boilerplate
PrettyNerdee logo.
LOGO / PNG ↓
QUOTE IT STRAIGHTCREDIT: PRETTYNERDEECOPY / CROP / CREDIT

01 / BOILERPLATE

Two lengths. Copy either.

SHORT · ~40 WORDS

PrettyNerdee is an independent game studio in Edinburgh, Scotland, founded and run by Clayton Forde. A trading name of GiM Operations Ltd, it builds compact, systems-driven games with strong identities, unusual mechanics and replayable loops.

LONG · ~150 WORDS

PrettyNerdee is an independent game development studio in Edinburgh, Scotland, founded and currently run by Clayton Forde. PrettyNerdee is a trading name of GiM Operations Ltd. The studio builds compact games with big reactions: rules that collide, worlds that answer back and decisions you feel a second too late. Its 2026 releases are WIND//SWEPT, a three-minute browser survival game about a scorpion outlasting a hurricane; EASTBOUND, a narrative logistics thriller with a complete 18-shift railway campaign for browser, Windows and Linux; and S.P.I.N: Duty of Care, a satirical bureaucracy game played inside a government terminal. Its current project is SNØ, a single-player isometric winter sniper-survival game in development in Godot, where snow slows you, hides you and remembers where you have been. Under the floorboards, the studio's Lab runs Undivided, an Unreal Engine 5.8 systems prototype of a war that continues without the player, and Motive Engine, an explainable intent layer with JavaScript, Unity and Unreal implementations.

02 / FACT TABLE

What is true today.

Nothing else, please.
FACTSPLATFORM: PRETTYNERDEEVERIFIED 4 SEP 2026
  1. STUDIOPrettyNerdee
  2. LEGAL ENTITYGiM Operations Ltd
  3. COMPANY NUMBERSC875507 · Registered in Scotland
  4. FOUNDERClayton Forde
  5. BASEDEdinburgh, Scotland, United Kingdom
  6. STRUCTUREIndependent, solo, founder-led
  7. RELEASED 2026WIND//SWEPT · EASTBOUND · S.P.I.N: Duty of Care
  8. IN DEVELOPMENTSNØ (Godot 4.7.1)
  9. LABUndivided (Unreal Engine 5.8 prototype) · Motive Engine (JS, Unity, Unreal)
  10. STOREFRONTprettynerdee.itch.io
  11. PRESS CONTACTinfo@prettynerdee.com

NOT CLAIMABLE YET: PLATFORM OR CONSOLE TARGETS, RELEASE DATES, PRICES, PUBLISHING PARTNERS, AUDIENCE OR SALES FIGURES. UNDIVIDED IS AN EDITOR PROTOTYPE, NOT AN ANNOUNCED GAME.

04 / PER GAME

One still, one clip, one paragraph.

In developmentIsometric winter sniper-survival

SNØ

Cross a blue-hour Finnish winter where every step changes the tactical picture. Snow slows you, conceals you and records your route; wind can erase that evidence. Observe, range the shot, manage your breath, fire once, then relocate before a rifleman follows your tracks and returns fire.

An isometric blue-hour winter homestead in SNØ, with a lone marksman standing in the snow.
SNØ · HERO
ReleasedAction survival

WIND//SWEPT

Read the blowing sand, get behind heavy boulders and brace when the hurricane catches you in the open. Rocks have different weights: some are shelter, some become projectiles, and the whole arena changes as the storm grows stronger.

WIND//SWEPT gameplay showing a small scorpion sheltering among rocks in a desert arena.
WIND//SWEPT · HERO
ReleasedSatirical bureaucracy game

S.P.I.N: Duty of Care

Take a desk inside the Strategic Policy and Intervention Network and classify public expression under an increasingly elastic safety mandate. Nine shifts, changing rules and recurring cases turn calm institutional language into pressure, complicity and seven reachable final reviews.

S.P.I.N. gameplay showing the official workstation, briefing panel and allow, block and escalate controls.
S.P.I.N: DUTY OF CARE · HERO
PrototypeUnreal Engine 5.8

Undivided

Undivided is a greybox systems prototype built around Unreal's Mass framework. Squads choose targets, reinforce through gates, climb a class ladder and contest a battlefield that keeps moving without waiting for a hero. The current baseline is deterministic, instrumented and recorded at seven functional tests passing.

greybox capture from the live simulation. please label it as a prototype.

Undivided greybox arena, a corner melee.
UNDIVIDED · PROTOTYPE

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