PrettyNerdee studio systems landscape image.

The studio

One small studio.Several questionable ideas.

Follow the odd idea until it becomes something you can play.

Choose a problem
EASTBOUND title art over a railway map and period desk.
RELEASED / EASTBOUND ↗
SOLO. FOUNDER-LED. NOT A SECRET.FOLLOW THE ODD IDEASCROLL / PICK / POKE AROUND
Unannounced studio studies · not final gameplayMade in
Edinburgh
2026
STUDIO / 01

PrettyNerdee makes compact games with big reactions: rules that collide, worlds that answer back and decisions you feel a second too late.

Start with the bit your hands understand. Play it too early. Break it. Keep whatever makes the room go quiet, then build outward from there.

02 / THE STORY SO FAR

Three games escaped. SNØ is next.

All times approximate.
ARRIVALSPLATFORM: PRETTYNERDEE2026
  1. JUN 2026S.P.I.N: Duty of CareINDEPENDENT BROWSER RELEASE
  2. JUL 2026EASTBOUND18-SHIFT CAMPAIGN · BROWSER, WINDOWS, LINUX
  3. AUG 2026WIND//SWEPTTHREE-MINUTE BROWSER SURVIVAL
  4. NOWSNØPLAYABLE CORE LOOP · IN DEVELOPMENT

03 / HOUSE RULES

How we keep the strange bits alive.

Pinned above the desk.
Rule 01Prove the loopGet the central action into the player's hands before building around it.Rule 02Keep scope attachedEvery added system should strengthen the mechanic that made the project worth starting.Rule 03Finish and releaseSmall, public software teaches more than a large promise hidden in a folder.Rule 04Use tools pragmaticallyChoose the engine and workflow that serve the game, then keep the result readable.↖ the rules are older than any of the games. the games keep testing them.

Made in Edinburgh by Clayton Forde.

Follow the odd idea until it becomes something you can play.

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