INDEPENDENT GAMES / EDINBURGH

SMALL WORLDSWITH TEETH.

Snow remembers. Trains pile up. Paperwork lies. Wind throws rocks at you.

Choose a problem
EASTBOUND gameplay showing a railway map, train board, paperwork and route decisions at the desk.CONTROL THE LINE / EASTBOUND ↗S.P.I.N. gameplay showing the official workstation, briefing panel and allow, block and escalate controls.REWRITE REALITY / S.P.I.N. ↗Undivided: four greybox armies fighting in the corners of a walled arena.NOBODY WAITS / UNDIVIDED ↗CURRENT BUILD
RUNNING LIVE
DO NOT
FOLLOW
THE TRACKS
SCROLL TO BREAK THE LAYOUT ↓
DEPARTURESPLATFORM: PRETTYNERDEEALL TIMES APPROXIMATE
  1. 01SNØIN DEVELOPMENT
  2. 02EASTBOUNDRELEASED
  3. 03S.P.I.N.RELEASED
  4. 04WIND//SWEPTRELEASED

THE WORLDS SO FAR / 01—04

Every game gets its own bad idea.

Keep scrolling. They stack.
01

IN DEVELOPMENT / GODOT 4.7.1

SNØ

The snow remembers where you've been.Enter the whiteout ↗
OBSERVERANGEFIRE ONCEMOVE
your footprints are talking
EASTBOUND gameplay showing a railway map, train board, paperwork and route decisions at the desk.
02

RELEASED / 18 SHIFTS

EASTBOUND

Every train needs the same piece of track.Take the desk ↗
ROUTECOMPAREDELAYDECIDE
procedure leaves fingerprints too
S.P.I.N. gameplay showing the official workstation, briefing panel and allow, block and escalate controls.
03

RELEASED / NINE SHIFTS / SEVEN ENDINGS

S.P.I.N.

A calm interface for increasingly bad decisions.Clock in ↗
READALLOWBLOCKANSWER
officially, nothing is on fire
WIND//SWEPT gameplay showing a small scorpion sheltering among rocks in a desert arena.
04

RELEASED / THREE MINUTES / ONE TINY SCORPION

WIND//
SWEPT

The sky would like you to leave.Outlast it ↗
READBRACEHIDESURVIVE
the rocks are not on your side
Unannounced studio studies · not gameplay
THE LAB / OPEN ON THE TABLE

We also build the bit underneath.

Armies that refuse to wait their turn. Characters that can explain why they chose something. Here are the gears, wires and sharp edges.

Pull it apart ↗
Motive Engine decision lab running in Unreal Engine with ranked motives and an explanation panel.
THE DECISION / EXPLAINED
Motive Engine configuration editor showing its signals, agents, motives, responses and validation status.
CONFIGURE / INSPECT / EXPLAIN
UNDIVIDEDFour armies.
Nobody waits.
7 / 7recorded tests
still standing

Made in Edinburgh by Clayton Forde.

Follow the odd idea until it becomes something you can play.

Platforms · publishing · press · good questions

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