IN DEVELOPMENT / GODOT 4.7.1
Choose your problem
Four worlds.None of them behave.
Snow remembers. Trains pile up. Paperwork lies. Wind throws rocks at you.
Enter the whiteout01 / CURRENT PROJECT
In the snow, right now.
Playable core loop. Godot 4.7.1.your footprints are talking
↑ live capture from the current build. the loop is playable; the art is still finding itself.
02 / READY WHEN YOU ARE
Three ways to lose track of time.
No download. Press play.each one runs inside its own page. press play, it just starts. ↓

HERE ↗
RELEASED · 2026
the rocks are not on your sideWIND//SWEPT
A tiny scorpion. A three-minute hurricane. Outlast the sky.
Explore project ↗
HERE ↗
RELEASED · 2026
procedure leaves fingerprints tooEASTBOUND
Control the railway. Read the paperwork. Decide which train gets the line.
Explore project ↗
HERE ↗
RELEASED · 2026
officially, nothing is on fireS.P.I.N: Duty of Care
Process reports. Please your bosses. Rewrite reality.
Explore project ↗03 / THE ODD DRAWER
Small things that escaped.
Experiments with enough bite to stay online.ARCHIVE
Quick and Quiet
A short Godot 4 browser experiment about infiltrating, securing an objective and getting out fast.
WhereTop-down stealth jam build · itch.io ↗
THE LAB
Want the machinery behind the games?
Armies that refuse to wait their turn. Characters that explain themselves.
Open the Lab ↗




